I was just wondering if there is a way to "butt" two mountains together to make a whole mountain, (to eliminate the "hole" on the opposite side). I hope I worded that right. Thanks for any help you can give. Yes, we have a test level where the whole level is terrain mapped. It is tricky, but you can do it pretty easily once you get the hang of it. To make a 3x3 array of mountain images, create an image which is 94x94 pixels. Use the smoothing features to take out all the details, since only a few points in the image will actually be sampled for the terrain. Any details will be lost. Now, we need to divide this 94x94 image into 9 32x32 images. So use GCSPAINT's magnifying glass feature to select a rectangle from 0,0 to 31,31 ( Read the pixel number coords in the lower left of the GCSPAINT screen.) Save this 32x32 zoomed-in image as m00.vga. Then go back to the full image. Next, do the magnify on pixels 31, 0 to 62,31. This image will share a vertical line of pixels with the m00.vga, so the terrains must match up. Save this magnified image as m01.vga. Do the same: 62,0 to 93,31 save to m02.vga 0,31 to 31, 62 save to m10.vga 31,31 to 62, 62 save to m11.vga 62,31 to 93, 62 save to m12.vga 0, 62 to 31, 93 save to m20.vga 31,62 to 62, 93 save to m21.vga 62,62 to 93, 93 save to m22.vga Now you have 9 vga images which share all their edges with their neighbors. Lay them down in a 3x3 square grid, and make sure each has it's zoffset set to zero, and the scale factor which is identical to all of them. In general, to make an array of terrain squares which are nxm, you start with an image which is (n-1)*31 by (m-1)*31 pixels in size. In addition, if you want to make a repeating sequence of image maps, you can use the smoothing function of GCSPAINT with the wrap-around turned on to get the left and right sides of your image to be almost the same. Same goes for the top&bottom. Then use the GCSPAINT copy function to copy the first line of pixels (0,0 to 0,93) to the other side of the image (93,0 to 93,93). By copying that first line of pixels from the left to the right, then you can be assured that the left and right sides of your images are exactly the same, and therefore the right side of the resulting m02.vga would match up with the left side of m00.vga etc. That way you can repeat your terrain and still have it match up. The same can be done vertically, so you could repeat in both north-south and east-west. Kevin Stokes Pie in the Sky Software www.pieskysoft.com